dianekraus:

At long last, the hip tutorial appears!

Poor neglected hips, such an awesome part of the body but so difficult to do *right*. It really just takes a few plotted landmarks and they’ll draw themselves, promise. 

More tutorials and stuff at dianekraus.com

noahes:

Persona 4 The Ultimax Ultra Suplex Hold Official Design Works
Concept artwork of Mitsuru Kirijo
tritici:
“Because I wanted to break down the warden armour and my Tabris was kind enough to model for me. No idea if it acually works that way, though.
”

tritici:

Because I wanted to break down the warden armour and my Tabris was kind enough to model for me. No idea if it acually works that way, though.

tagged: +reference  +dragon age 

dianekraus:

How about some feet and shoes, Tumblr!

I always found shoes a bit of a mystery so I did a section just on them. It all gets down to that hump around the toes and then bending the toe-area and not any other part of the foot when adding heels. 

I’m going to work on the landscape of the back next and then we’ll see!

You can find all my other tutorials and stuff at dianekraus.com

tagged: +reference  +useful 

gatsbygal:

i was looking up historically accurate clothing as a bit of art inspiration and found the online museum of saudi arabian costume

there’s a bunch more gems just like these and they’re all so beautiful and unique.  there’s also great information about the clothing, too, such as how they were made, who wore them, what fabrics were used, what the different parts of the costumes were called, etc.  just a really fun and informative site and i thought i would share my find.

tagged: +reference 

dimensionslip:

Persona 3 The Movie Archive Book #1
Akihiko Sanada and Mitsuru Kirijo Character Designs

More scans can be found under the #p3m archive book tag.

※Do not rehost or repost these scans.

arusalty:

Screenshots from my recent live stream! <3

tagged: +reference 
Аноним asked: Any advice on necks? they are my nemesis ;;

kelpls:

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Im not gonna go into detail w the muscles but if you wanna learn the specifics here are some good diagrams! 1,2 Hope that helps a little! Looks up rl refs too!

tagged: +reference  +useful 

batsquatchstudios:

The big post of things about hands!!!

I don’t consider myself qualified to teach art at this point in my life, but I don’t see any harm in sharing observations I have made. In learning to draw hands over the past few months I’ve tried to take a lot of notes, with the end goal of hopefully creating a video tutorial one day. I personally learn better from videos than written or illustrated instructions, but I’ve never found any one video that really demystifies drawing hands.

I believe that in order to tackle such a difficult subject it is important to understand what makes it difficult, and this is not often addressed. If you understand the problems you can systematically solve them…

  1. Drawing the hand is almost like drawing a whole person. Similar number of “major masses” and a big range of motion.
  2. Because the hand is so versatile, it’s hard to pick a pose when practicing. Most individual body parts are drawn from different angles, whereas the hand must be drawn from different angles and in different poses.
  3. Hands have a lot of moving parts and from any given angle many of these will be partially or wholly obscured by other parts. Drawing “through the form” results in confusing construction lines that are difficult to interpret.
  4. Hands are expressive and give big clues as to what a character is doing. Odd or unnatural hand poses detract heavily from your overall piece. Most people avoid drawing hands because of this.
  5. The thumb flexes along a different plane than the four fingers and sits on its own deviant metacarpal. Drawing the hand in perspective is hard enough, but adding the thumb in relation to the rest of the hand at a convincing angle? Forget about it!
  6. Hands are typically simplified into box and cylinder forms, but almost every part of the hand is a combination of angles and curves. No one simplified form really describes these parts.
  7. Hands interact with other objects, like all the time. They’re tricky enough to draw on their own… this isn’t helping anyone.
  8. Hands have a lot of bony landmarks, veins, and tendons, all visible at the surface level. These are obstacles when trying to render them realistically.
  9. Hands are asymmetrical from every angle. Every part, every time.


I think that about covers the major issues we face when trying to draw hands. Now here are some observations and facts that you can use to fight back!

  1. The width of the first three fingers (index, middle and ring) is the same as the width of the wrist. The pinky and thumb both emanate from the parts of the palm that overhang this line.
  2. The palm of the hand is more of a pentagon than a rectangle (Thanks, Jim Lee!).
  3. The length of the middle finger is approximately the same as the length and width of the palm.
  4. The length of the phalanxes (finger bones in this case) diminishes in size as they get further from the palm. The second (middle) phalanx is 2/3 the length of the first (proximal), and the third (distal) is 2/3 the length of the second. You don’t really notice this since the first knuckle is “inside” the palm and we tend to think of the fingers as starting at the “finger crotch”.
  5. The thumb has no middle phalanx, only a proximal and a distal one.
  6. The thumb is rotated 90 degrees from the angle of the four fingers. So the fingernails point “up” and the thumbnail points “to the side”. This obviously changes depending on the pose, but the thumbnail never really points “up” with the other fingernails unless it is bent backwards, as in poses when all five fingers are pressed against a flat surface. It never really points “down” unless the hand is clamping or pinching… or operating a sock puppet.
  7. The thumb has to sit lower than the palm so that it can flex underneath the hand. The first knuckle of the thumb is almost as far below the index finger as the pinky is far away from the index finger.
  8. The “webbing” of the thumb connects exactly half way up the palm.
  9. Hands are asymmetrical from every angle. Every part, every time.


That is all the knowledge I have so far, and now you have it too! I don’t think any tutorial, video or otherwise, can ever teach you as much as the thousand observations you will make from drawing a thousand hands. There is no substitute for practice. So practice by looking at your hand from the normal vantage point, and from a mirror. Practice from 3D reference like the Handy Art Tool. Practice by copying other artists and animators whose hands appeal to you. Most of all, practice from imagination.

PRACTICE!

Below is every reference that I can remember that I’ve personally used while practicing hands:


Do me a favor and share this around, will you? We could all use more light shed on this subject.

-Aaron

tagged: +reference 

littleulvar:

Anonymous said:do you have a specific structure when drawing hands cause i s2g you draw the most realest hands out there (ps. your art is amazeballs)

I focus on the basic shapes first, and I find sharp lines best for this (don’t be afraid to exaggerate), like so:

imageimage
tagged: +reference 

mutisija:

mutisija:

i feel bad for people who use sai but dont know about stabilizer, transparent brushes and clipping groups

this is where you find stabilizer:

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i personally prefer to use S-4 for default drawing and S-7 when i need to draw really long smooth lines. this is what it…

tagged: +reference